#ifndef _TILE_H
#define _TILE_H
#include <vector>
#include "Land.h"
#include "TileObject.h"

class Tile {

private:
	Land *land = NULL;
	std::vector<TileObject*> objects = std::vector<TileObject*>();

public:
	Tile(Land *);

	Land *getLand();
	std::vector<TileObject*> getObjects();

	void addObject(TileObject *);

};

#endif
